The Advanced Television Systems Committee, Inc., is an international, non-profit organization developing voluntary standards for digital television. The ATSC member organizations represent the broadcast, broadcast equipment, motion picture, consumer electronics, computer, cable, satellite, and semiconductor industries.
A fairly recent and complete glossary of audio and video terminology.
These are popular pages on Video Standards of the world, written by Bevis King and hosted at School of Electronics and Physical Sciences in the U.K.
A now slightly dated list of multimedia standards.
A Digital Rights Language that provides a universal method for securely specifying and managing rights and conditions associated with all kinds of resources including digital content as well as services.
The ITU, headquartered in Geneva, Switzerland is an international organization within the United Nations System where governments and the private sector coordinate global telecom networks and services.
The official JPEG homepage leads to links to JPEG's committee members' sites, as well as other useful sources of information about JPEG.
Microsoft DirectX is an advanced suite of multimedia application programming interfaces (APIs) built into Microsoft Windows; operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code.
An API provided by Microsoft for manipulating 3D graphic on the Windows PC platform, used extensively by game developers to write applications that take advantage of high performance graphics cards. Direct3D was originally written by RenderMorphics.
Arrival of an Era of True Multimedia: It has been quite a while that people have been talking about the multimedia era. In fact, many kinds of media have appeared on the scene...
An industry-wide standard developed by SGI for developing portable 3D graphics applications.
This dissertation study describes and presents an alternative method for delivering digital video, the MPEG-4 compression format, through the use of an analog cable network for direct viewing on television sets. The purpose of the study is to propose this technology as an alternative to the present cable network technologies in Uruguay and elsewhere in South America. Delivery standards that might be used over such a CATV network include DVB-C (digital video broadcast for cable), and IP (internet protocol) networks.
PNG (pronounced "ping") is the Portable Network Graphics format, a format for storing bitmapped (raster) images on computers.
In keeping with SMPTE's original goal of standardizing the industry, SMPTE Standards and Test Materials continue to maintain organization and uphold the integrity of the industry.
Introductory material on video signals. There are many different video formats in use in video systems. They are used in different applications for various technical and economical reasons. This includes a short primer of the most commonly used signal formats from the best to worst in picture quality.
An industry-led consortium of over 300 broadcasters, manufacturers, network operators, software developers, regulatory bodies and others in over 35 countries committed to designing global standards for the global delivery of digital television and data services.
This FAQ answers questions of people interested in the audio parts of the MPEG standards as well as giving some hints on how to get actively involved in the standardisation work. The answers also give a technical introduction to the different standards and how they compare to other standards in similar domains.
The Open Digital Rights Language (ODRL) Initiative is an international effort of Supporters aimed at developing an open standard for the Digital Rights Management sector and promoting the language at numerous standards bodies.
License Information on GIF and Other LZW-based Technologies
The Autodesk Animation Player (AAPLAY) is a program for viewing a wide variety of animation formats, including *.fli and *.flc formats.
VESA was established in 1989 as a non-profit corporation to set and support industry-wide interface standards designed for the PC, workstation, and other computing environments. Today the Video Electronics Standards Association is a worldwide organization with more than 100 members that promotes and develops timely, relevant, open display and display interface standards, ensuring interoperability, and encouraging innovation and market growth. VESA is headquartered in Milpitas, California.
Scala is experimentally allowing the multimedia community to directly edit and maintain this directory. If you would like to participate, visit the live database version.