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I have some question about functionality in IC3

Posted: Tuesday, 04/06/2004 -- by Kao. Subject: I have some question about functionality in IC3


I have been reading the site, and I can't seem to find answers on the following capabilities.

1) Multi directional crawls, can I crawl text both right to left and left to right or just one direction?

2) Do the players keep a log of what is being played, as well as any errors encountered? And is there a way to remotely retrieve those logs from a central location.

3) Do you support multiple layers? For example, could I have a crawl playing over a video clip, and even further have a logo over the crawl (so 3 layers in this example).

Thanks for any info you can provide.

Posted: Tuesday, 04/06/2004 -- by Mikael Olausson. Subject: ... and some answers about IC3 functionality

Hi Kao,

I'll try to answer your questions.

1. Yes - N,W,S,E are the directions you can use.

2. Everything goes into the logfiles - wether it's an error or not. You can also add your own entries into it.
And yes - they can be retrieved from NM3.

3. Multiple layers are supported but you can't put anything on top of a crawl that's defined as a "global" object. It is always on top of everything.
Regular crawls, (page-crawls) doesn't have this restriction/feature.

Hope this helps,
/Mike

Posted: Tuesday, 04/06/2004 -- by Kao. Subject: Portrait mode


One more question I realized I forgot to ask. Is Portrait mode availanble? As in displaying in 9x16 vertical portrait on a Plasma as opposed to the standard Horizontal 16x9?

Posted: Tuesday, 04/06/2004 -- by Mikael Olausson. Subject: ... and portrait mode

Yes, on that too.
Actually it's not up to IC3, but rather the gfx-card.
If it has support for rotation or rotated modes, IC3 will use whatever resolution it has support for.

/Mike

Posted: Thursday, 04/08/2004 -- by John Schilling. Subject: Rotated Video mode support in Scala IC3--04/2004

Intel: PV 14.1/04.02.10

Intel introduced something _very_ interesting in the PV14.x driver series: HW-Rotation of HW-Overlay in DirectX full screen modes.

Performance is excellent. Scala authoring and playback rendering appears flawless.

V_SYNC is emulated with high-stability. [low jitter] Double buffering works quite well. CPU overhead is less than 10% compaired to the normal landscape playback modes.

No PDP-friendly video modes. Does not work with PowerStrip.


ATI: CATALYST v.4.3/04.03.10

This is the first release of the ATI Driver that functions well for Scala in Rotated DirectX fullscreen mode.

Performance is excellent--clearly the best driver/video chip for non-HW-Overlay Portrait-Mode DirectX playback.

The driver is stable--4 hour test run--however we have two forms of video rendering problems:

Authoring: Menus are not being correctly rendered on pages.

Playback: Mouse Turds when the mouse is visible-moved during playback.

Ho HW-Rotation of HW-Overlay.

V_SYNC is emulated with high-stability. [low jitter] Double buffering works quite well. CPU overhead is less than 10% compaired to the normal landscape playback modes.

Plenty of PDP-Friendly video modes and works with PowerStrip for additional modes.


nVidia FORCEWARE2 v.56.64/04/03/15

This is the first release of the nV Driver that functions well for Scala in Rotated DirectX fullscreen mode.

Performance is good--however not a good as Intel or ATI. (on the same system there is a substancial difference--you know that you are running in a rotated mode with this driver)

The Driver is stable--4 hour test run--no noticed rendering problems.

When Scala is running in DirectX-Fullscreen mode there is no rotation of HW-Overlay.

V_SYNC is emulated with high-stability. [low jitter] Double buffering works quite well. CPU overhead is less than 10% compaired to the normal landscape playback modes.

There are plenty of PDP-Friendly video modes and the driver has "Make your own custom resolution" functionality built in. [within the HW-limitation that the mode must be horizontal MOD(8)]


--JSS


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