I am trying to sync 5 players to show a time line on 5 different monitors. Can't get all 5 players to start at the same time.
With an NTP Server on your Player's network--the NTP service is built into the XP/03 OS'es and can run in client or server mode--see Microsoft's KB for configuration info. [so either one of your Players or your NetManager/Content Manager can be your master "Private Time Keeper"]
Sync your clocks every 10 seconds or so--you should be able to maintain approx +/- 0.2 sec sync between the players.
Exact schedule your pages.
That's about the as good as it gets at the moment.
--JSS
Theory:
Use one player with a dual head video card. Connect a Matrox TripleHead2Go to one port and a DualHead2Go on the second port. That connects all 5 screens. One port sees itself as 3x wide, the other 2x wide. This all assumes InfoChannel 5 and a hign end GPU. You'd design a single, ridiculously wide script to run across both ports. Player would be set to span across both ports (can't remember setting, not at work) which would span all 5 monitors.
Theoretically.
TripleHead ties 3, DualHead ties 2, Player Configuration/Playback ties them both, equaling 5.
Ben R.
Links:
http://www.matrox.com/graphics/en/gxm/news/pr/2007/th2go_digital.php
http://www.matrox.com/graphics/en/gxm/products/dh2go/digital/home.php
#1: Even if it does work--Matrox will absolutely not support this type of a configuration. They may even work to actively prevent it. [they have a line of USD$6K Video wall controllers who's market they would _not_ want taken my their own USD$200 product!
#2: Most video cards have DirectX video mode limitations of either 2K, 4K or 8K horizontal pixels.
Other than that--sound like an interesting idea--if it works!
--JSS
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